![]() ![]() ![]() and require a bit of courage on your own part. There’s always something you can do, though it may require a bit more effort than others. Enemies can even eat elemental effects too, such as being frozen in place.Īdd that with the game’s Awakening Meter changing things up when you’re low on health, and you realize that Persona 4 Arena Ultimax really wants you to never feel like you’re powerless. For example Elizabeth (yes, that Elizabeth) can inflict Fear using her Persona, which just straight up increases incoming damage to its target. Characters can cast a variety of status ailments with some of their attacks, creating some really cool interactions. That isn’t even getting into the pseudo-RPG elements that Ultimax sports. It also works well with the game’s dash macro- rather than just giving your character a burst of forward momentum, the dash macro in Persona 4 Arena Ultimax will cross up opponents at a close enough range- meaning every character now has access to a variety of tools for forcing guessing games on their opponent as they guess let, right, high, low or even if the Persona or its user is going to attack next. The fact every character has the potential to be a wicked cross up master is incredibly fun and leads to a lot of hype moments Puppet characters are some of the most complicated archetypes in a fighting game, so making each character have their features makes it so a lot of the usually specific considerations for that class suddenly become universal mechanics. This is just one of the game’s many features, but I think it really changes things up in a fun way by rewarding a really smart playstyle. While each Persona has its own number of hits it can tank, depleting the bar triggers a Persona Break, wherein your character will be unable to use any move that involves them. Follow it comes at a cost- just like Relius Clover or Zato-1 from other games, each Persona can also take damage in the form of their Persona meter. ![]()
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